Game 1 and Game 2

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[Excerpt from GAME, getting real with the play of life]


Game 1: Drama and Tension

This is the ‘getting your money’s worth’ from The Game. Because, after all, who wants to play a boring game where nothing happens?

The character is given the aims which create maximum drama:

“Go out there and find yourself! Be someone! And then you will have everything you want. Security, happiness, love, success, freedom! It is all there for you to find. Off you go!”

This is the ultimate search of all time. In the ultimate Game of all time.

The search brings about maximum involvement in the game with maximum drama, maximum tension and emotion as the character goes through different obstacles trying to secure and find itself.

The full on roller-coaster of The Game is experienced at every twist and turn because it looks like so much is at stake.

It is a game that is constantly giving as what is being searched for can never be found in it. There is no end to this Game. There is no resolution. No winning.

Because the character is not real.

There is no prize or reward, hurdle or obstacle that is not made of the same bunch of pixels and programming as the character.

The search is absolutely compelling and absolutely hopeless.

The game can be turned off at any moment. [Sounds bleak and harsh but its true. It’s not who we are remember.]

Talk about dramatic.


Game 2: Realisation

In Game 1 Drama, all the twists and turns of the game, all the other characters and events that provide such tension and excitement for the character only serve to make the character more absorbed in The Game.

In Game 2 Realisation, the same characters and events  have an entirely different function: to show that the character is not real, that The Game is not as it appears to be.

Like the glitch in the matrix or the light falling down in the Truman show, the twists and turns are always information about reality.

The Game is constantly telling the character,

‘Who you think you are is not who you are.’

‘What you are looking for cannot be found here’.

And that information can send the character spinning deeper into the game or it can make the impossibility of the character apparent.

Sometimes information leads to enquiry instead of blind desperation.

Sometimes, it leads to getting so close up that non-existence is evident in the way that a microscope will ultimately reveal only space.

Realisation is happening.

Game 2 is in play. This is the dissolving of The Game. The lightening of the character.

Our pets are already in this space. No Game. No character. They don’t know that though because they have never been in The Game as a full blown, apparently real self.

The gift of being human is that we get both.

We get the confusion and the knowing.

The insanity and sanity.

The Game and the No Game.

Drama and Realisation.

Where is this realisation happening?

Good question. It’s not happening in the character.

It can’t be.

Because the more realisation there is, the less real the character appears.

So where is it?

It’s just what is. Realisation is always there. In the completeness. It’s who we are.

The Game hides it. The belief that we are a character hides it.

The character fades.

The Game fades.

Realisation becomes obvious.


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